[1] This is the time they commune with their gods, spending the beginning of their day deep in meditation, the elders giving up significant time and energy to placate and speak to the gods of the tribe to make sure they are always on the right path and in good standing.
[2] The party sense the gnolls' hair start to stand on end, and those who had been accepted into the clan, receiving their symbols as tattoos, feel slightly off. Being a part of the tribe is being part of the land, and their flight or fight instincts automatically activate. They know something unnatural is occurring, but for now there is only darkness and wind.
[3] The rip is a puncture wound: a battle happened not too long ago, a battle where someone had to reach through, pluck their own green tendril, and damage it. This damage is starting to show on our plane of existence. These are fixed points in space, tears between Prime material plane and the Limited Infinity where our consciousness were stored while the spellweaver, the Warden, worked its magic.
[4] The consciousness can't survive here: it doesn't have a body, nor a physical form to manifest into.
[5] You can't destroy part of a spirit, a spirit is one whole thing. It can't escape, and every time it tries to, it causes what is forming in front of the party.
[6] One element overshadows all others. The pocket dimension is a mirror of the prime material plane, and the prime material plane is a channel for all other planes, there should be equal amounts of everything. Using a modified casting of absorb elements, they are almost able to measure the difference between planes; instead of being equal, one energy stands above the rest, this plane’s power so immense in this regard, it doubles in power over all other planes combined: chaos energy, an incredible chaotic energy flowing from the rift. The last time they sensed this pure of chaos energy was when they connected with Mendalaive.
Necromancy is a mixture of chaos and void, mixed with control. The storms, and the Warden, however, exude pure chaos energy.
[7] They first cast it on the storm, not prepared but hastily prepping it, modifying the spell: plucking the subtle weave of magic around them to change the tune, directing it towards the storm itself, getting the same reading everyone else has: a hodgepodge, too much there, but now it’s coalesced, coalesced in Eryx. That is the dam they needed, where river stopped forking, allowing to him to see the full stream.
[8] “This is greener. What a wonderful realm. The fiddler’s green told stories, but never did I imagine it like this. The grays, the darks, they’re gone. Color remains. I enjoy this.”
[9] “I remember some of you. I remember being with you. You left me. Why did you leave? You weren’t allowed to do that.” They watch as the creature inhabiting Eryx closes his eyes for just a moment, a sickening green growing faint behind his eyelids, before opening them back up. “Does it hurt, that I remember you better than he did?”
[10] A creature with this level of power and control can’t exist in the prime material plane, the prime material plane is everything, every law of physics, they aren’t used to control here.
[11] This is a purely chaotic creature: the more they sow, the more holes open uo They are guardian of the other plane, and their concentration is split between each one of the tears opening up at the center of each storm.
[12] They run over to Exi’s body, beginning to cast their spell, beginning to understand the magic, realizing that the magic is lingering and that absorb elements might work. As they continue to work with the magic, trying to stay within the bounds of the spell, they feel something: a hand joins theirs as if a second set of hands is helping them manipulate: it doesn’t force them, it never does, but when they go searching for the tendril of magic they need, it helps direct their fingers, their will and intent. They get only the briefest moment to try to figure out where it is coming from, and they sense a connection between themself and the spellbook that they carry.