====== Confusion ====== //4th-level enchantment// **Casting Time:** 1 action\\ **Range:** 90 ft\\ **Components:** V,S,M (three nut shells)\\ **Duration:** Concentration, up to 1 minute\\ This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. ^ d10 ^Behavior ^ | 1 |The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. | | 2-6 |The creature doesn’t move or take actions this turn. | | 7-8 |The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | | 9-10 |The creature can act and move normally. | At the end of its turns, an affected target can make a Wisdom saving throw. It it succeeds, this effect ends for that target. //**At Higher Levels:**// When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.