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gnolls [2024/04/29 01:04] – created draggorgnolls [2024/04/29 01:04] (current) draggor
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 **Speed.** Your base speed is 30 feet. **Speed.** Your base speed is 30 feet.
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-Senses.** Darkvision. The nocturnal ancestry of gnolls provide them superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. +**Senses.** Darkvision. The nocturnal ancestry of gnolls provide them superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
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-Keen Hearing.** Gnolls benefit from their sizeable ears. You have advantage on Wisdom (Perception) checks that rely on hearing.+**Keen Hearing.** Gnolls benefit from their sizeable ears. You have advantage on Wisdom (Perception) checks that rely on hearing.
  
 **Bite.** Gnolls also retain the strong jaws and sharp canine teeth of hyenas or wild dogs, which you can use to make unarmed strikes. On a hit, you deal slashing damage equal to 1d6 + your Strength modifier. **Bite.** Gnolls also retain the strong jaws and sharp canine teeth of hyenas or wild dogs, which you can use to make unarmed strikes. On a hit, you deal slashing damage equal to 1d6 + your Strength modifier.
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 This practice sometimes disturbs people from other cultures, unfortunately. Regardless, those who are raised in gnoll culture share the following traits. This practice sometimes disturbs people from other cultures, unfortunately. Regardless, those who are raised in gnoll culture share the following traits.
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-Ability Score Increase.** Your Strength increases by 2 and your Wisdom by 1.+**Ability Score Increase.** Your Strength increases by 2 and your Wisdom by 1.
  
 **Alignment.** Gnoll culture tends to be chaotic, focusing on the vagaries of the hunt and the excitement of the contest. **Alignment.** Gnoll culture tends to be chaotic, focusing on the vagaries of the hunt and the excitement of the contest.
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-Languages.** You can speak, read, and write Common and Gnoll, a distinctive language of barks and yips. +**Languages.** You can speak, read, and write Common and Gnoll, a distinctive language of barks and yips. 
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-Gnoll Weapon Training.** Gnoll communities train their young in weapons for hunting, but they work well for self-defense too. You are proficient in the longbow, scimitar, spear, and flail. +**Gnoll Weapon Training.** Gnoll communities train their young in weapons for hunting, but they work well for self-defense too. You are proficient in the longbow, scimitar, spear, and flail. 
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-Rampage.** Gnoll communities train in a particular kind of quick and brutal combat. When you reduce a creature to 0 hit points with a melee attack on you turn, you can take a bonus action to move up to half your speed and make another melee attack.+**Rampage.** Gnoll communities train in a particular kind of quick and brutal combat. When you reduce a creature to 0 hit points with a melee attack on you turn, you can take a bonus action to move up to half your speed and make another melee attack.
gnolls.1714352648.txt.gz · Last modified: 2024/04/29 01:04 by draggor

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